Whitemoon Clan Gnolls

Whitemoon Warrior

1 Warrior            CR 1/3

Medium Humanoid (Gnoll)             Hit Die: 1d10; (5 HP)

Initiative: +0        Speed: 20 ft.

AC: 14 (+4 armor)               CMD: 13

BAB: +1                CMB: +3

Attacks: Scythe +3 melee; OR shortbow +1 ranged; OR net/bola +1 ranged touch

+1 ranged if within 30 ft.

Damage: Scythe 2d4 +3 (x4); OR shortbow 1d6 (x3)

+1 ranged if within 30 ft.

Face/Reach: 5 ft./5 ft.

Special Abilities: Hatred (+1 atk/dam against humans)            Special Qualities: Darkvision 60 ft., scent

Saves: Fort +2, Refl +0, Will +1; +2 vs. spells, spell-likes, and poison

Abilities: Str 14, Dex 11, Con 11, Int 10, Wis 13, Cha 8                             Skills: Handle Animal +3, Survival +4

Feats: Point-Blank Shot     Alignment: Neutral

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Appearance: Lithe as a greyhound, this dog-like humanoid regards you with steely-eyed suspicion, a slender wooden bow clutched in its powerful hands.

Equipment: Scythe, hide armor, shortbow w/20 arrows, net, 2 bolas

The Whitemoon gnolls prefer using stealth and strategy over brute force.  They make ample use of the natural surroundings for cover and traps, and often have tamed war beasts to fight with them.


Whitemoon Shaman

2 Druid  CR 1

Medium Humanoid (Gnoll)             Hit Die: 2d8 +4; (13 HP)

Initiative: +2        Speed: 20 ft.

AC: 16 (+2 dex, +4 armor)                CMD: 15

BAB: +1                CMB: +3

Attacks: MW shortbow +5 ranged; or quarterstaff +3 melee

Damage: MW shortbow 1d6 (x3); or quarterstaff 1d6 +2 (x2)

Face/Reach: 5 ft./5 ft.

Special Abilities: Hatred (+1 atk/dam against humans), wild empathy (1d20+3)

Special Qualities: Darkvision 60 ft., scent, nature bond (wolf companion), nature sense, woodland stride

Saves: Fort +4, Refl +2, Will +5; +2 vs. spells/spell-likes/poison

Abilities: Str 14, Dex 14, Con 12, Int 8, Wis 15, Cha 13

Skills: Knowledge (Nature) +6, Spellcraft +4, Survival +11    Feats: Weapon Focus (Shortbow)

Alignment: Neutral

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Appearance: This gnoll appears to resemble more of a slender-eared fox than its canine cousins.  It wears an elaborate headdress and wields a humble walking stick while a noble wolf prowls by its side.

Equipment: MW Hide Armor, MW shortbow w/20 arrows, quarterstaff, scroll of charm animal

 Druid Spell Points/Day: 3

Druid Spells Prepared: 0-Create water, flare, guidance, stabilize; 1-Cure light wounds, entangle (DC 13), shillelagh

The shamans of the Whitemoon clan are studious and careful, acting as common guides for their settlements.  In combat they are precise archers and are known to be able to smite their foes with heavy staves.